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SkyanUltra

13 Game Reviews

1 w/ Responses

hjoyl sh9it

great, although i noticed that the charts prefer early notes which is a little odd.

TRUE ENDING

swag ass game, hopefully once week 7 drops all those optimization updates that were being talked about will all come with it, it'd make browser loading a LOT faster and fix up the gameplay a bit

very addicting, but there are a couple of gripes i have with the controls. mainly:
- large delay on jumping
- attacking while turning ends up stopping your turn completely

and also, a visual indicator on the character itself for when you can't use anymore arrows or use your blade anymore would be nice.

cool concept that could be improved. i feel that the game plays a little too slow and having more upgrades for your character, along with gameplay that slowly becomes more difficult overtime would be a lot more fun to play.

a lot of fun, but kept thinking the monkey needed to be smashed. maybe if this were improved in the future, or a sequel of some sort were to be made, add animations for things that aren't the correct answer like that so players can get a slight nudge to the correct path.

CarpetBakery responds:

Yeah it seems like a lot of people try to hole punch the monkey, and rightfully so. The hole punch initially looks like it could do some serious damage to that monkey...

I'm planning to put out an update in the next few days with dialogue for a whole bunch of things that I've seen people try to hopefully make the game less confusing. Among which is a line that explains how the hole punch is specifically programmed not to operate on the monkey.

Thanks for the review anyway!

sprite art and music are phenomenal, and the gameplay is quite fun once you get a hang on the controls. however, there are a good bit of bugs like getting stuck during the survey, beginning boss fights from way outside where you probably should, and a variety of others i haven't mentioned.

sprite art is very nice, controls are a little finnicky, but my biggest gripe is how nauseating the visuals get at points. camera shake is optional, but should be lowered, and camera moving whenever you look a different way hurts my eyes.

it was an alright platformer. spikes are a bit buggy and you can sometimes stand on the edge of where they're placed to do some fun skips but other than that i feel that the tileset for the map is a bit odd here and there.

hi! i'm an artist/coder/editor who fucks around online and posts shit sometimes. im usually not very active here but i might post once in a blue moon.

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